It all started as an innocent curiosity when most adolescents
like to try and spend free time playing video games but the
curiosity for some leads to addiction. The of a lamb's tail,
friends, family, school, and even personal hygiene are
disregarded because almost every moment is spent playing the
Like any other addiction, video game or "gaming" addiction has
many side of the story. Well, video games are really designed to
be addictive, but not in a clinical meaning of the word addictive
but rather game designers are constantly on process and finding
for ways to make their games extra interesting and increase the
amount of time people will spend playing them.
The games are designed to be hard enough on purpose just to add
some spice on it and make it extra challenging. Then they will
allow gamers achieve small accomplishments that induce them to
keep playing. These small wins draw the gamers from playing more
and keep on going. here are a number of hooks that are built
into games with the intent of making them addictive.
The High Score, this is one of the most easily identifiable
hooks. Trying to beat someone else's high score or even their own
is the most familiar hooks in whatever gaming. This serves as
quite an achievement for the gamers.
Beating the Game is a hook that isn't used in online role-playing
games, but is present in all but every gaming system. The longing
to win against the game is fed as a player "levels up," or
uncovers the next hidden clue.
Role-playing games tolerate players to do more than just play.
The most fun part is that they get to actually create the
characters in the game and go on board on an adventure that's to
some extent only one of its kind to that character. As a result,
there's an emotional attachment to the character. Plus the whole
story makes it harder to discontinue playing.
Discovery is another hook in a game. The exploration or discovery
tactic is most often used in role-playing games. Exploring
imaginary worlds make it very interesting and extremely
Relationships, is the primary hook in online gaming because on
line role-playing games allow people to build relationships with
other players. These may be the place that they feel accepted
which can lead them from drawing them back again and again to
The deliberations about this have become a worldwide issue and a
serious issue too. The rage continues as per gaming addiction is
a diagnosable disorder, the behavior undeniably exists. The
arrangement of intentional programming by designers and the
tendency some teens have to addictive behavior means this is a
real issue that parents, teachers, and friends should be aware of
and take action to prevent. The better and first and foremost
solution is up to the parents and how they will discipline their
children.This is serious matter that needs a serious solution.