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Drums of War (Prologues)

Novel By: kennycartman
Fantasy


A fantasy-themed novel. These are the first few chapters. More will be added as I write them. View table of contents...

Chapters:

1 2 3 4 5 6

Submitted: Aug 30, 2007    Reads: 21    Comments: 1    Likes: 0   


 

Over the next several centuries, The Council continued to make its mark on the universe. One by one, they crushed the worlds the Gods had created. Many of these worlds were newly created, as they were teeming with energy from the Gods. Sorth'Renal absorbed the energies from these worlds, only making himself stronger.

                      However, one thought plagued Sorth'Renal's mind. The more demons he created, the more his armies began to commune with one another. If he kept creating them at the rate he had, they would eventually become so strong, and they would able to overrun him. To prevent this, he would have to make liutenants for his armies. In response, he created the Urug.

                      The Urug bore the resemblance that Sorth'Renal did. However, unlike Sorth'Renal, who wore golden chains, piercings, a cloak, and light armor, the Urug wore golden plates of armor. They carried large, golden daggers, bestowed with the most demonic and corrupted elements of the universe. Sorth'Renal used his magics to employ powerful auras over these liutenants, each having its own specific one.

                      In the end, four Urug were created: Remu'Kel, the Urug of magic. Remu'Kel was the single wisest being, excluding Sorth'Renal, in the universe. He mastered all types of arcane magics, shadow magics, chaotic magics, and anything else that existed. Through training, he became the single most powerful sorcerer under Sorth'Renal. Because of this, he became Sorth'Renal's advisor.

                      Shur'Tgal, the Urug of strength, was the next. Shur'Tgal bore the ability to master every type of weapon possible. His strength was unmatched, even more so than The Chosen. He became the enforcer of the Council, making sure that any rebellious uprisings were quelled. Shur'Tgal also commanded the strongest of the Council's armies.

                      The third Urug created was Jub'Iro, the Urug of Death. Jub'Iro was, arguably, the most corrupted Urug. Though his overall powers seemed limited, he was extremely strong. With the flick of his wrist, he could create any disease, pestilence, or malady, and inflict it upon an enemy. Not only that, but he mastered the arts of corrupt healing, through which he revived the soldiers of the Council who died on the battlefield.

                      Finally, the Fourth Urug, Mol'Catar, was created. Mol'Catar was given the powers of creating Demons, a talent which Sorth'Renal had invented and perfected himself. This way, the armies of the Council would be bolstered daily. In addition, Mol'Catar became the trainer of the Council's armies.

                      For some time, The Council, with these new powers, tore through the universe. Resistance forces were met with quick death. Day by day, the Council grew ever-closer to catching the Gods...

 

                      However, not all was lost. The Gods, who had continued creating Worlds, with their hopes still intact, began to grow worried. The Council was growing stronger daily, and would soon find and kill all three of them. In response, the Gods decided they would make a final stand...

                      Pouring their energies into a single planet, which they named "Tirath", meaning "chosen" in their tongue, the three Gods created this world, hoping that it would help them succeed in their plans.

                      Dez, with his powers of Earth, shaped the land into the way he wanted. He created mountains, hills, cliffs, continents, and islands. The world was a mere plaything for him. He poured the majority of his energy into the world, then formed a protective barrier over it with the rest of his power. He then became a part of the world itself.

                      Zewer, who controlled air and water, gave the tiny planet a vast ocean. Flooding over much of the rockland, the world became two separate continents, with islands dotting various places. Zewer then poured his energy into the World, much like Dez.

                      Finally, Juracall was given the opportunity to give life to the planet. Knowing that this planet was special unlike any other, Juracall began conjuring. The first creatures he created were hideous. They were large, monstrous creatures, some with only one eye, who had lightly tanned skin, which had the texture of strong leather. These beasts were large and gluttonous, but strong nonetheless. Thinking of them as abominations, Juracall named them Ogres, which meant "forsaken" in the tongue of the Gods.

                      Next, Juracall created another race. These creatures were smaller than the Ogres, their height roughly six feet off the ground. These creatures bore hard, green skin. They were not gluttonous like the Ogres, as they had much muscle, and were extremely strong. However, they were not perfect. Fangs grew from their hard, sinister looking faces. Their eyes were yellow and red, and they were still horrendous in some ways. However, they were much improved from the Ogres, prompting Juracall to call them "Orcs", which meant "impure" in his language. As a gift to them for being favored over the Ogres, Juracall gave them the gift of Shamanistic magics.

                      Next, Juracall created a smaller, stouter race. These creatures bore light, tan skin, similar to that of the Ogres. Though they were not as muscular as the Orcs, they were very strong, though their heads only rested four feet from the ground at most. Juracall, favoring these creatures over both previous races, called them "Dwarves", which meant "loved" in his tongue. He blessed them with great intellect.

                      Finally, Juracall created a last race. Though the previous three had been placed on the Eastern continent, Juracall chose to put these creatures on the Western one. The creatures, which he called Trolls, for what reason nobody knows, were blessed with the ability to control Voodoo magics. They were tall creatures, their heads coming from seven feet off the ground. The Trolls were somewhat muscular, skinny more so, and had large noses jutting from their faces. Their skin was blue and green, and tusks grew from their mouths. The Trolls were not only given the gift of Voodoo, but also fertile soil to cultivate.

                      After these beings were complete, Juracall had one last task. He created two extremely important objects on Tirath. One, the Tree of Immortality, was placed on the Western continent, in the North. This tree made the soil around it fertile. It gave off a blessing aura over the World, allowing for plant growth and life. Next, Juracall formed the Lake of Time. This lake, made up from waters Juracall had saved from the Pantheon, were blessed, and held every moment of time and history of the world inside it. This would allow Tirath to keep the history of its world, and give it much more balance.

                      After creating these two things, Juracall poured his remaining energies into the barrier around the world. What they hoped to do was hold off the Council from Tirath with their shield around it. When Demons attacked the shield, they would die, though with each hit, the shield would grow weaker. Though the Gods worried, they knew they had to save this World, as it was their stand-off point.

                      Soon, the Council came across Tirath. Sorth'Renal, knowing that the Gods were defending the small planet, ordered his forces to strike immediately. Legions of Demons poured at the shield. Sorth'Renal and his lieutenants watched, aiding their soldiers in battle. What ensued was even bloodier than the battle at the Pantheon. Though the Gods were weakened, the strength of Tirath itself rejuvenated them. The shield held, as the Demons armies struck it one by one, falling as their blades hit the magical barrier. Even the magics of Jub'Iro could not prevent the armies from falling so quickly.

                      Eventually, Sorth'Renal and his lieutenants attacked the shield themselves. Even with their combined powers, which nearly crushed the Gods, the Demons were helpless. Sorth'Renal himself had been injured in the battle, and pulled his troops away. He fled back to the Temple.

                      Happy with their victory, the Gods blessed Tirath as one of many Worlds that would soon prosper, and set out to continue their creations. Juracall then created many types of animals and critters, which would serve the races in their survival. The Gods then left Tirath behind, but always kept a watchful eye over it.  

                      However, Sorth'Renal would not accept defeat so easily. With the vast majority of his army dead, it would take him trillions of years to recuperate the immense loss. However, his first order of business was to destroy Tirath, as he knew that it would become a halting point for his armies.

                      Sorth'Renal then proceeded to assemble to four Urug lieutenants. Using his dagger, he killed Jub'Iros and Mol'Catar. He gave the dagger of Jub'Iros to Remu'Kel, allowing Remu'Kel to create disease, and resurrect the dead. He gave the dagger of Mol'Catar to Shur'Tgal, allowing Shur'Tgal to create Demons, though because these powers were dwindled, not as well.

                      Sorth'Renal then tasked these two with the destruction of Tirath, and the annihilation of the races. He sent them to the World, where they were to take control of the Southern part of the Western continent. This area was, by far, the most strategic and useful point in the West. Remu'Kel and Shur'Tgal gladly obeyed their master, and, after many years of preparation, made their way to Tirath.

                      The two Demons, along with the small forces Sorth'Renal had sent with them, rained from the the sky in a fiery trail. Every living creature on Tirath could see the blue flames that trailed behind the Demons. The flames spit out the horrible monsters, and, as they dispersed, spread blight and death when they hit the ground. Soon enough, the small group of Demons sent to fight in the name of the Council had made their impact. Under the leadership of Remu'Kel, the Demonic forces ripped through the South, spreading death everywhere they went. With Trolls being the only humanoid race on the continent at this time, the Trolls tribes, who had warred with one another since their creation, banded together in a weak, but valiant attempt to defend their homelands. Though the bulk of their forces were slaughtered, they succeeded in driving the Demons back into the South.

                      The Trolls then began to rebuild. Under the leadership of a young Troll named Zam'Thas, along with his trusted advisor Cra'man, the Trolls began to build a great city, which they named "Ama'Krem", which meant "Unity" in Troll tongue. As Troll tribes began to flock to the powerful city, Trolls began honing their given skills as Witch Doctors, and became greatly skilled in the ways of hunting and spear throwing. They formed formidable armies, and began to war with the Demons...


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Comments:

Very good. I really think you have a good basis so far for an interesting series. Great job and keep up the good work!

Posted: Aug 30, 2007



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