Augmented Reality

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Status: Finished  |  Genre: Non-Fiction  |  House: Booksie Classic

This essay is about augmented reality, and how I believe it will improve in the future.

Submitted: November 16, 2017

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Submitted: November 16, 2017



Junyla Silmon

Augmented Reality 

Augmented reality is an enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user's view of the real-world, thus enhancing one’s current perception of reality. In other words, it utilizes your existing natural surrounding conditions and simply infuses virtual information, thus creating an atmosphere that seeks the full potential of what you see, hear, and feel. Augmented reality has been applied to many aspects of society, including business, aviation, architecture, healthcare, entertainment, and communication. This method of 3-dimensional viewing provides a unique way of training, shopping, or learning that allows the individual to experience the glory of the actual product without the real-world pressures of the task. All in all, I believe the invention of augmented reality has positively affected these areas of commerce, and the future remains bright for this beneficial device. 

More specifically, the future of AR in the business of cell phones and gaming holds the most promise. There is a current battle between Google and Apple regarding each other's advancements in AR and the question of which company will deem superior. Many experts presume that the AR market may be worth $122 billion by 2024; therefore, both Google and Apple want to join in on this profit. Apple has just revealed multiple in-development AR apps for IOS, including a zombie-themed video game entitled The Walking Dead: Our World; Ikea Place, an app that allows consumers to view the store's furniture products in their own rooms at home; Giphy World Babysitter, an app for babysitters that determines whether a food item is suitable for infants; and The Very Hungry Caterpillar in AR, which is a mixed-reality version of the children's tale that allows the children to see the caterpillar transform in their own homes. On the other hand, Google's competing software is called ARCore, and it stimulates from a previous program called Project Tango that used an infrared projector and sensor to capture depth measurements. In its present, ARCore will be used to superimpose animated characters on real-world objects, to which the characters can react to their surroundings. Overall, due to the advancements of both technologies, the world will now be able to gain easy access to the luxuries of AR simply through their phones. 

In continuation, I believe the future for AR in education also brings about many advancements. Education can be strictly in the classroom, or on a commercial basis, such as in watching YouTube videos to learn how to sew; thus, a method of teaching that combines visual, auditory, and tactile learning can be profitable for all minds. In the classroom, AR technology can transport the students to many different locations, transforming an ordinary lesson into an extraordinary experience. Imagine a real-world Magic School Bus adventure! As far as commercial education is concerned, AR technology will provide a more intimate learning encounter between the student and the teacher. In the end, I believe the use of AR in education will develop an even platform of opportunity for all learners and further encourage the learning process to challenge new ideas. 

Conclusively, augmented reality implements a standard of learning far beyond our years on Earth. Its genius in development evokes a positive response amongst its current viewers, and an even greater potential for future use. I believe this product will be in high demand once it is released to the general public, and with its multiple assets, the future generation of our world will be equipped with endless opportunities for greatness.

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