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Status: In Progress  |  Genre: Fantasy  |  House: Fantasy Realm

Prolog (v.1) - Prologue

Submitted: June 27, 2018

Reads: 110

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Submitted: June 27, 2018



Tabletop role-playing games are a way to imagine and create with your friends. You weave a story together, interacting with each other by controlling ‘player characters’ in a scenario created by the ‘game master.’ The GM presents a situation, and you state what your PC does. Dice are rolled, modifiers are added, and the results are used to dictate the success or failure of your actions. Sometimes, if you roll exceptionally well, you can succeed at nigh-impossible tasks. Conversely, if you roll exceptionally poorly, you can fail at the most simple of everyday chores.

But it’s not all about fighting – political intrigue, quests, exploration, and even navigating the social intricacies of a party with the upper echelon of a medieval society are all events I’ve played through in role-playing sessions. My favorite part of RPGs is the story. Some of my favorite memories include collaborating with friends to tell a tale that goes off in directions we never expected. I thought I’d chronicle one of those stories, and post it here on Booksie as it happens.

Fair warning: in RPGs, you can never really tell where the story is going to go. When you write a book, you set up a plot outline and stick to it as best you can to try to tell the story in the best possible way. With an RPG, you tell the story in chunks, never getting the chance to edit, change things to fit better, or make sure the story is told at a consistent pace.

The story I’m about to share with you will be as accurate a portrayal of our game sessions as I can manage. I keep detailed notes, so I’ll be able to accurately recount natural 1s and crits (my first combat roll of the entire campaign was a fumble – what a terrible way to start a story !). Things in RPGs don’t always work out perfectly, but sometimes, the roleplaying can bring you to tears.

© Copyright 2019 C. J. Davis. All rights reserved.


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