How to Write a: Fantasy Young Adult

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Status: Finished  |  Genre: Editorial and Opinion  |  House: Booksie Classic


This book is to help fellow writers that are writing Fantasy Young Adult books. It's just a small thing I decided to do, and this guide is especially for Fantasy books. I hope you enjoy it. (NOTE:
If there is anything you want me to add, I'll be happy to add it. This hopefully will help our writers community!) Book Cover Art: SnowSkadi on deviantart

Submitted: July 28, 2018

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Submitted: July 28, 2018

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Have you ever read a book and became so emotionally attached that you believed that you were the character? Like whenever their friend died, and they cried, you did as well. But then whenever they got an amazing victory, or whenever they felt really happy, you did as well. That's what I call, 'A Reader's Bond.'

 

Author's Note: I know it sounds really bad, don't worry I made it up on the spot. I have what the call, 'A Blank Brain.'

 

This short story is actually more a guide than a story. It's going to show new writers (and possibly experienced writers) how readers feeling when reading your book. This is, 'How to Write a Fantasy Young Adult Book’. The start of this guide will be for almost all genres, but as we progress you'll see some variations between what a Fantasy writer would be doing and what a Romance writer would be writing. Also, this guide is not based entirely on facts. This guide is based from my experience as a YA Fantasy book writer. So, if you are writing a children's fantasy book than this one might not be for you Bob. Hope it helps you!

 

[PART ONE]

 

So, a reader starts the book of by opening it (the web page or the solid page). He or she has no idea what the characters are*, what the subject of the story is* and what the characters are doing*, et cetera. So, when you start the book, it should be an action scene. If your LA teacher has told you this and you believe it's nonsense, they're probably a better writer than you. Having a boring talking scene or an info dump at the start of your book is very boring for almost everyone reading your book. Examples of a good starting scene could be a character in jail and then a backstory on how he ended up in jail (The Shadow Weaver by danielSmith), or it could be a battle between two of the great heroes in your book (IGSFA's Hero by S.H. Heggholmen). This battle could even be a look into the future as this scene takes part near the end of something way further ahead in the book. This could help keep your reader entertained.

 

(* unless you include hints about these parts in your summary, which is a very smart thing to do as it helps you pull the reader into our tra-- reading your book. More on this later)

 

So, its established that having a good start is crucial to a book. If you have a good start, the reader will be more excited and persuaded to go onto the next chapter, and the next, and the next so on so forth. So, make sure you have a good start to your book or else anybody reading your book could be falling asleep before page 3.

 

[PART TWO]

 

So, by this time you are probably at chapter 2 or maybe even chapter 3. Now is the time for you to "force" a character onto the reader. Which basically means make the reader like your character. It's do or die time now. If you can't have the reader understand your character in the first couple chapters, by the time you reach chapter 8 or 9 when it's your first battle scene. During that battle scene, you want your reader to be at least semi-immersed. If you can't have them immersed during the first battle scene then you may be screwed, unless they immerse themselves during the battle. "So, how do I bond my character and the reader?" you may ask.

It's not actually that hard.

Just chuck a couple of hard emotional situations at them and you'll be fine. The thing is how well can you bond the pair. This depends on what emotions the character (and maybe even the reader) is feeling. For instance, if you have a happy scene at the start, it may immerse better than an angry scene but not as good as a sad scene. Or maybe a angry scene is better. You get the point. It all depends on; A) What is going on in the plot? Does it suite a sad scene or a happy scene? B) How good did you write the scene? If the emotion only lasts for a tiny amount of time, then the reader goes from being totally with the character to being neutral. You want the emotions to be there for a long time, but not too long. Again, I can't tell you how long is right. Your story decides that.

 

[PART THREE]

 

So, hopefully you have the reader at immersed well enough that they feel the emotions of the character at least a little bit at all times. Remember to pace it well. Don't chuck too much in the reader's face at once. So, now we get to the build up. You may or may not be thinking, "Oh, he's using the writing rollercoaster thing." and I would say, "Yes, yes I am. Got a problem with that?"

But yes, I am using the infamous writers tool, the rollercoaster. I find the rollercoaster really annoying, because it's the most cliche writing tool *ever*. But it works. So, know we are doing what the rollercoaster calls the build up. This is what everyone else calls, "fillers."

Fillers work because they do [PART TWO] well. They also help entertain with action scenes, some sad scenes (a character's death), helping make a character OP, and relationships.

(Side note: relationships are GREAT! in a book. Some people like them for the romance, some people like the cuteness in a romance and some people really don't care. They just want the action and stuff, which I get. So, why is the build up so random? Because this helps make your character, 'level up'. Say your character's goal is to defeat a big evil dude, but your character is not prepared to kill the guy at all. No weapons, no gear, and most likely, no friends. These forty or so 'filler' chapters are for your character to start to get better weapons, gear, friends, probably lose a couple times, win almost every time, and then finally, *finally!* you get to the boss room. Better get your swords out, your magic spells ready, your cool-ass cloak and your 20 or so meat shields. Because now, you're at the boss battle.

 

[PART FOUR]

 

So, this is your most exciting part of your story. Don't get it confused with the climax though. This is where you're character fights a boss, or maybe finds an overpowered weapon, or gets his hands on a even better friend. Most of the fights in my story are very minor five minute fights or so, so they only take 1/4th of the chapter. However, this is boss fight, so you want to have as much climax as possible. So, that means you're going to have a fight at least a couple chapters long, and probably a couple of times too! For example, your character can go into a boss fight and then lose, probably losing a friend or something (a weapon, enchanted super overpowered mega ultra super hard to get magic spell scroll, or a super amazing totally useless meat shield) in the process. However you got out in the process and now you will mourn the loss. And then you're going to get super pissed and then go back and verse the boss again! (and then the character might die and pull some Kirito sh--). And hopefully this time you win! or you just repeat part A again until your character finally wins. And then you have to give him or her a really really big medal. Jk, give the character a better weapon or his meat shields back for his trouble.

 

[PART FIVE]

 

Not much to say here. From now on, I do believe you're set. Just repeat [PART THREE] and [PART FOUR] over and over again until you hit something that's really bad for the character. Then just do a recall and make your character's life miserable, giving him some peeky times here and there. Or just keep him OP and make a second book!

 

Yay! You've done it! You maybe have made a bit of progress on how to make a book and actually using the roller coaster technique. All of those people who doubted it, what were they thinking. When I was making this guide I actually realized that the rollercoaster is a strategy passed down secretly from generation to generation, and each amazing writer has had the original copy placed in his or her hands because this is stuff of legend! I actually truly believe it is a good strat to follow however, for any writer of any level. Just keep in mind that if you are making a sequel to a book, that you don't run [PART ONE] again. I hope this guide helped you somehow, even if it was only to help you realize that I suck at writing guides. Tbh, I made this guide in an hour and I was inspired by a conversation I had with a fellow writer this morning.

 

Also, just remember that every book is a book worth writing, and every book worth writing is a book worthy of being read. Have a great day!

 

'-' -dS


© Copyright 2018 danielSmith. All rights reserved.

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