The man in charge of the reconstruction of the city of Mizerikod has been abducted. Hurricane Sandy just ravaged the area, the banks are closed, chaos is everywhere. An investigator is sent down to Haiti to liberate the hostage. The problem is that most people think that this man is part of the conspiracy. Some others see him as a savior. At least two want him dead.
Sachiko is born a girl in the eta community of Izumo, a girl with low prospects as to life and what she can expect. After escaping from her crooked family, she is swept into the world of the miko by a young girl named Okuni, discarding her old name and her identity. Together, they enter the Izumo Shrine. But Okuni longs for more, and it isn't long before her longings lead her to a less than worthy profession as a dancer. Steadfast to the end, her loyal companion Umi stays by her side, through the most challenging times a person can face, and eventually her ultimate wish is granted. But how will she survive the ultimate betrayal? The tale of two women, the founder of one of Japan's most well known theatrical traditions, and the woman who loved her.
Warning: May not be suitable for young children due to mature sexual situations.
With World War 2 still raging, the world is in a terrible state. Only have of its original population remain. A time machine has been put together though, and it could change everything.
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In the fifth book of the Southern Conquest series blood is spilled and debts are being collected. The Lexington's, Cohen's and others are put through a series of trials and tribulations while realizing the true meaning of southern conquest. Read more to find out. Reviews and constructive criticism are always welcome.
This is one of my older works and one I'd really like to see finished, a little more mature audience targeted but I'm not your mother and I'm not gonna say you can't read it! Go ahead, but don't go crying to your really mommy that you read bad words and gore!
"they say i am the last of them alive; they say i am the last roundhead."
ancestor to colonel blimp, sir blandford candy is an irascible old drunk with a hatred of poets and a love of hats. after an argument with his new neighbour alexander pope, he looks back on his life and the start of the civil war.
young blandford sets off for london following an illicit affair with his brother’s betrothed and joins the army to fight the king, taking part in the battles of edgehill and turnham green.as he bounces from battlefield to bedroom, blandford unmasks cavalier plots, earns the enmity of the king's agents and uncovers an attempt to steal thousands. all whilst dealing with murderous brothers, scheming sisters and puritan displeasure.
flashman meets the three musketeers in a picaresque romp through stuart england.
Midgarð is ravaged, by treachery. The final war, Ragnarök, has begun.
The Gods, and the jötunn (the giants), saw their destruction at the moment of their creation; neither can stop it.
With Loki’s betrayal, the jötunn overthrow Valhalla—hall of the slain—and home to the Æsir, forcing the exodus of the gods, and snaring “Óðinn’s chosen,” warriors.
Óðinn follows his trickster son to Vinland, to warn them of Loki’s plan to alter human destiny, and pave the way for the jötunn to survive their destruction, by creating, jötunn and human, hybrids.
Meanwhile, Thorfinn is working to honour his agreement with the First Nations people and leave Vinland, but an assassin’s attack sends Gudrid into premature labour, and when she regains consciousness, she’s horror-stricken to find baby Snorri missing.
A visitor urges them to journey to Leif’s southern settlement and into the caves, to seek Snorri—and to stop Loki from his final task; keep the Gram–the sword of power–hidden away from human hands.
On the shores of an inland lake, Freydis betrays her kin. Tostig escapes from her slaughter.
The path to the end is unchanging; the spilt blood of kin conceals its outcome.
The Viking Age is in its final century. The Viking gods are fading, as the old world shifts to a new belief, and their sights, to new lands in the west.
Thorfinn, a merchant ship owner, has invested heavily in an Atlantic crossing to Vinland, hoping to establish a permanent presence, there, to trade with the Nordic countries and the native inhabitants.
Adam of Bremen, the monk whose presence, Thorfinn is suffering at the behest of his king is seeking Ari Marrson; a supplanted and tyrannical leader of an independent monastic order called the Culdees, in the new world. He uses religious relics to control the native population, and takes what or who he wants.
Thorfinn’s wife, Gudrid is returning to the land that took the life of her first husband, Thorvald—son of Eirik the Red. The band of explorers, allegiant to the Eirikssons is with her, ready, to begin where they left-off twenty years earlier, a grave site at Kjalarness.
Their separate quests converge, seeking an underground cavern that hides an ancient city of gold, using a recovered map.
Winner of the 2008, IPPY bronze medal.