Placement of blame and gaming violence

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Status: Finished  |  Genre: Editorial and Opinion  |  House: Booksie Classic
This is a persuasive essay I wrote, about placement on blame of violent acts, on the media. Especially gaming. Who is really to blame? Is it to simply blame gaming, for everyone's bad behavior?

Submitted: January 22, 2012

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Submitted: January 22, 2012

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We live in a society where we are constantly exposed to violence, also through video games. Society tends to blame the violent acts of criminals and their actions(see Columbine shooting, ABB etc.) on the violence of these games. They blame the criminal act of the person, based upon them playing video games. But is it right to blame this one thing for ,let's say for example, a school shooting? Is there any proof what so ever for these accusations? Are there not other possible causes to such an act? The human mind is too complex for us to simply say “He played Call of Duty, obviously he did it because of the game”. One simply cannot place all of the blame on one thing, especially not without proof, or research of any kind to back it up. Other things, such as upbringing, society and the person's mental health before exposure to any video games what so ever, can be equally, if not more to blame.

 

 

Upbringing is an important part of anyone’s life. It defines who we are, and who we are going to be later on in life. It affects the way we react to things, how we behave, ours values and so on. Research has shown that serial killers often have problematic childhoods, where one of the parents(or both) are emotionally, or physically(in the form abandoning them)absent. Moreover, this is actually backed up by real research. This, paired with a genetic predisposition, can trigger violent acts.

 

Then there is the factor of peoples minds already being sick  If someone is sick enough, to go out and kill someone from something he or she saw on TV or in a video game, this is evidence that the person would sooner or later have been triggered by something? You simply cannot blame the video games for this. That would be the same thing as saying that it is the gun that kills people, not the person wielding it. “Yeah, I did kill that lady, but it was my 357 magnum that made me do it”. If the gun wasn't available, the murderer would use another weapon. Just like video games it may trigger some underlying emotions to come forward. However it will not trigger something that was not already there. If the video game hadn't triggered it, something else would have.

 

Furthermore, society itself has to take a portion of blame, for its own hypocritical statements. Society tells us violence is wrong. Violent video games make people do violent things. In that logic, wouldn't watching a news report have the same effect? Is it not even more violence on the news, than in games? And on top of that, the violence is very much real, unlike in video games. Not to mention the crucifix, the greatest mass-marketed symbol on earth, being that of a crucified man. Is that not violent? And of course the Bible, which has passage upon passage of violent messages. Violence and murder has been around since the dawn of times, just look at the medieval times. All of the sick torture devices being made, without a single influence from any video game or television series. This says something about human nature, about what we as human beings, in our nature, are capable of. The notion that society today is more violent than before, is actually wrong. Research shows, that there is just an increase of so called “non-personal” crimes, but the overall murder rate, has actually not increased.

 

In conclusion, it's not as simple as blaming a criminal act upon one singular thing. People need to see how complex the human mind can be, and not just look for the simplest, easiest thing to blame, just for the sake of having something to put the blame on. Since violence has been around long before we had video games, or even televisions or books for that matter, they can simply not be to blame for all acts of violence in the world. On the whole. people need to see the bigger picture.


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